#INDIEGAMEaDAY2016
Day 29: What indie game tech do you most keenly miss when you play something more mainstream? And then do you denounce the game in person or do you save it for a social media rant?
Seize By Force.
This might be the most important move. Its not "I hit him with a sword", its "I seize his ability to fight by force".
I have maybe actually ranted about this in person.
Thursday, September 29, 2016
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Why is that what you miss the most? What makes it the most important move?
ReplyDeleteBecause hitting with swords over and over again, or fireballing over and over again, is a waste of my time.
ReplyDeleteI even miss this ins Dungeon World.
Robert Bohl and William Nichols At the risk of putting words in William's mouth... this sounds like what I was getting at in my own post, and Rob's... boil things down to a meaningful roll and let it ride.
ReplyDeleteEDIT: This post sounded very dry... very unlike me. What I meant to say is: I think we're all on the same page! :)
For ex:
ReplyDeleteDungeon and Dragon: Three hours casting spells, hitting with swords, and bows.
Dungeon World: Cast a few times, hit a few times. Because you still have to get through the ablative HP.
Apocalypse World: One move. One throw of the dice. No ablative armor bullshit.
Example:
MC: Immortan Joe rides up, trying to catch and murder you. He's after the girls. What do you do, Furiosa?
Charlize, playing Furiosa: You know, I hate that fucker. I ... I shoot him dick off. Can I do that?
MC: Wow. Yeah. Sounds like you want to geld him? Maybe seize his ability to fuck by force?
Charlize: Damn right. ::picks up dice, rolls:: 9 on the dice, plus 3 is 12. Last advances, I improved SBF. That's a shitload of options. Um ... I'll do terrible, seize definite control and, ah fuck, do it safely to me. I've his manhood. Right?
MC: YEah. You shoot him right in the um ... yeah. You also take some damage as bullets richocet off, so mark a harm box. But, you've got his manhood. What do you do?
This is of course an absurd example, but I'd love to see Charlize play AW.
I super-love PbtA games that dispense of blow-by-blow fighty stuff. Also harm clocks. SotI is my current gold standard: we had a fight, it went super bad, now let's see if you're dead or just fucked up.
ReplyDeletePaul Beakley Sorry, is that Saga of the Icelanders? I think I've never actually read it!
ReplyDeleteYeah, Sagas, sorry.
ReplyDeleteEloy Cintron heh I was gonna call it out as Conflict Resolution. G+ is folding in on itself today.
ReplyDeletePaul Beakley I know you've sort of gone back and forth on Uncharted Worlds, but the combat in that is literally "On a 10+, you win. On a 7-9, you win but.... On a 6-, you didn't win yet" My favorite part of it is that it expressly says the player describes what happens when they win - it's The Pool's Monologue of Victory!
Paul Beakley I wish I could speak intelligently to Sagas. I even get a 404 when trying to download it. Sadness.
ReplyDeleteRight now, I'm likeing the Suffer Great Harm move from The Watch; if you take too much harm something terrible happens. Erase advances, lower a stat, become maimed. Roll higher and less of those. 6-, all or death or both.
That's got harm at 3, so you can take harm 3 three before something terrible happens. Or, if you take a blow that should kill you, go straight to SFG.
I'm also just done with weapons have harm ratings. What I don't need is to add 3 + 1 (inflict terrible) - 1 (armor) + 1 (gang as a weapon) ... I don't even know what that means anymore.
William Nichols yeah, it sounds like The Watch uses a hybrid system to give the traditional harm clock more teeth. Like, you can kind of ignore the clock until you're dead in AW1E. Dunno about the new ed. But death spirals also suck, so.
ReplyDeleteAaron Griffin I don't know about Conflict Resolution... Wasn't online for the Forge, my scant knowledge of the time is by doing a bit of research. :) My first non-trad/Indie (Now Jason Corley has me questioning my labels. Leave my labels alone, Corley! :P ) was Burning Wheel, so I filter a lot of what I see through that lens.
ReplyDeleteI use this definition: http://lumpley.com/hardcore.html#4
ReplyDelete[ And in case my last screed is taken the wrong way: VB and MB are goddamn genuineness. I just don't care about weapons having ratings. If I'm stabbed or shot or punched, I'm going down. ]
ReplyDeleteAaron Griffin Those're cool defs, I wonder if Vincent talks like that in person.
ReplyDeleteYes, i keep quiet and let steam off on the internet: oh all the nitty picky lists of stuff with stats that dont matter anyways just bore the hell out of me - and yes, yet another long list of skills and if you dont have the n th subskill for swimming - too bad, even if you supposed to be a professional and ok, how far away are you, what speed your weapon and is it my turn now and what not :rantoff: 😀
ReplyDeleteEloy Cintron The combat system in D&D is a conflict resolution system - at every point you are stating exactly what you desire to have happen and the system gives you the answer as to whether you get what you desire.
ReplyDelete(puts sunglasses on........over another set of sunglasses)
William Nichols
ReplyDeleteWhich games/moves/thing are VB and MB?
Timothy Stanbrough That's Vincent and Meguey Bakers, authors of AW. So, just about everything.
ReplyDeleteThe Sundered Land, Otherkind, and Psi*run are all awesome games
ReplyDeleteRight! I thought you were talking about some particular rule of method.
ReplyDeletewell, Seize by Force in general.
ReplyDelete