Thursday, November 26, 2015

That moment when you realize the Indian genius in Short Circuit was played by a white guy in brown face.

That moment when you realize the Indian genius in Short Circuit was played by a white guy in brown face.

Whelp, that leaves my list.
In Star Wars, Hutts are like Dragons; they control unreasonable swaths, people bow to them, and they smell funny.

Wednesday, November 25, 2015

I'm flying to visit family on December 18, the day star wars is released.

I'm flying to visit family on December 18, the day star wars is released.

Let me repeat that: I'm going through TSA security on Star Wars release day.

Do I wear a full jedi robe?

Tuesday, November 24, 2015

play by post roleplaying games ...

play by post roleplaying games ... 

are hard from a lack of tone of voice,
are exciting for the same reasons books are,
are rewarding because you can sculpt exactly what you want to say,
are long lived when you can wait to respond,
are short lived as we all want to respond at the same time.

I'm running my first one -- ever -- and it keeps almost falling apart.

With the new G+, when posting to a community -- if you tab away after clicking post but BEFORE the selection screen...

With the new G+, when posting to a community -- if you tab away after clicking post but BEFORE the selection screen comes up for where in the community?

The tab freezes, and the content is unrecoverable.

The thing I expect google to do best -- and which G+ has never done well -- is to remember everything i type.

Anyone else notice this, or other problems?

Thursday, November 19, 2015

Its the reader death over again.

Its the reader death over again.

Originally shared by ****

For everyone saying:

"But, so-and-so-complaining-about-the-new-interface, you can still go back to the old version!"

Or...

"But, so-and-so-complaining-about-the-new-hangouts, you can still follow this funky link to get to the old, full-featured hangouts!"

--

The new UI is in preview mode. That's why you can switch back and forth. Chances are, some of the things that are bugging us will be fixed while we're in this preview stage, but don't expect large changes. Certain tasks have been made more difficult for a reason.

It won't always be in preview mode. It'll eventually be rolled out, and you'll no longer have the ability to go back. See virtually everything Google has ever rolled out for an example as to that.

While full-featured hangouts are currently available 'as-is', Google hasn't indicated they'll be doing any maintenance or updating it at all. In Googlespeak, that tends to mean they won't. They'll just quietly let it die until one day the tech debt is so high it no longer works, and has to be gotten rid of. This isn't a pot shot at Google, this is a pot shot at the entire software industry that does the exact same thing.

What's most distressing to me is that no one's addressed how this will affect hangouts on air, which at the moment use the old full-featured hangouts... and no one's talking about that, either.

It might be months or it might be years before full-featured hangouts stop working entirely and are completely unusable... but unless something changes, and Google actually addresses the problem, it's a pretty safe bet to assume full-featured hangouts are becoming unsupported dinosaurs.

So, just remember that before you try to make someone feel better about the new interface basically destroying everything they've ever used Google+ for.

Wednesday, November 18, 2015

Nov 18, 2015: The day google did to plus what they did to Reader.

Nov 18, 2015: The day google did to plus what they did to Reader. The day google proved that what I want from plus is not what they want from it.

New G+ just posted. I am ... not impressed.

New G+ just posted. I am ... not impressed.

Why is this in a window inside the screen?

Why do i have to scroll to the bottom to comments?

Star Wars Technical Dorkery:

Star Wars Technical Dorkery:

I'm currently running a pbp Star Wars game using Star Wars World. Among other things, this means I'm reading up -- once again! -- on the ridiculous sizes of star wars ships.

an Imperial Star Destroyer II (ISD, throughout) is 1.6 kilometers long, carries 50 heavy turbolasers, 50 turbolasers, 50 heavy ion cannons, 50 ion cannons, and 72 star fighters. It has a crew of 37,000+, and a battalion of troops. The star fighters are all TIE class, of various specialties.

A Mon Cal Cruiser (like Home One -- Admiral "its a trap!" Ackbar's ship) is 700 meters long, carries 36 turbolasers, 36 ion cannons, and 120 star fighters. It has a crew of 5,000, and about a thousand troops. The star fighters are all "wing" class, such as x-wing, y-wing, and the b-wing.

The Star Destroyer, with its weak carrier ability and massive gun batteries, is effectively a battleship (or, really, a destroyer): a well armed and armored ship that emphasizes direct weaponry.

The Mon Cal Cruise, with its massive carrier ability and lesser guns, is effective a carrier: a less armored and armored ship that emphasizes projection of force.

And that's a really important cultural distinction between the rebel alliance and the empire: The Empire wants direct C&C from a heavily defended base, with minimal room for either exceptionalism or failure. With 37,000 crew, you have redundancies -- no one is really important.

The Mon Cal ship is the opposite -- stressing the individual capabilities of its starfighters. The rebel starfighters are superior in nearly every respect to the imperial ones. While the ISD uses starfighters as a point defense system, the rebel X-wing, A-wing, and B-wing are craft capable of challenging capital ships.

And that's the difference, isn't it? The rebellion is focused on individuals and the rights and capabilities thereof, while the Empire is a system that continues to churn out more and more powerful individual super weapons.

This post brought to you by thinking too much about star wars.

Sunday, November 15, 2015

This must be what jetlag feels like.

This must be what jetlag feels like. Slept until 11 -- until an alarm went off -- and could sleep for another several hours. My head aches.

Dianne  has escaped the heacache. Good for her.

Worth it.

Monday, November 9, 2015

How was metatopia? My responses will be minimal, but i would dig knowing.

Thursday, November 5, 2015

On pbta games:

On pbta games:

I have this view that i could simplify to this:
-- Every problem requires a certain number of 10+ results..
-- A 7-9 results changes the narration, doesn't modify the number of 10+ required.
-- A 6- results ADDS to the required number, changes the narration

That might be crazy. Thoughts?

Andrew Medeiros

Andrew Medeiros 

Hey! So, we did a really intense first session for Star Wars World play by post over the last week. I'm doing some final work with David, but for the most part, we've got it in the bag.

Paging Robert Bohl , Tony Lower-Basch , Whitney Delaglio , David Rothfeder , Misha B 

Since you are working on the next version, I figure you may want feedback:
1. On my, this worked well. How much time passed between you writing this and doing US? It is much closer to AW, and I don't know how much that is intentional and how much is changing confidence.
2. The list of threats I found limitating. For example, there's an NPC in the Officer's squad who wants to kick him out. There's no obvious threat type for that.
3. I'm never sure how intense to make things. For this adventure, there were as many points of entry as the PCs made groups of themselves -- because that seemed to work. But, there's very little GM advice.
4. The moment of intimacy moves work really well.
5. It isn't totally clear when to make them buy. The playtests of AW2 show everyone with a start of session move related to barter and lifestyle -- something like that might be good.

Those are the five that come to my mind. 
tl;dr - really good, threat list is limiting, GM advice would be good, moment of intimacy moves are perfect, making them buy is problematic.

Happy to answer any questions, and I bet the crew has thoughts, too. Half of them are at metatopia -- and I'm headed on a trip tomorrow -- but this'll be here if you want to talk about.