Monday, September 29, 2014

Per request of Keith Stetson , I was working with Rob Donoghue (which is to say, we both said stuff in a post) a few...

Per request of Keith Stetson , I was working with Rob Donoghue (which is to say, we both said stuff in a post) a few days (weeks?) ago on applying the advantage mechanic from 5e to AW.

My initial take is one I've seen around (possibly from Rob in the first place): Replace +1 ongoing/forward/whatever with an advantage die. This also gives a similar notion of a disadvantage die -- which you roll 3d6 and take the lower two.

That's the starting point. I've used this in DW, and it is really fun. An extra tangible die is more fun than another +1, at least it seems so in early playtest.

The next step:
1. Instead of assigning numbers to stats, assign bonus dice. In DW, maybe this is 6 dice. Maybe it is 10. That'll take playtesting. It should be relatively low, but in a game where you roll more it'll need to be higher.
2. All rolls are, by default, 2d6, no modifier.
3. To get a bonus for a particular roll and have a die in the stat, pickup one of your bonus dice.

At some point, you're going to want more advantage dice. How do you get them? A few ways --
1. Take a disadvantage dice to a roll
2. Accept a disadvantage dice from the GM or another player, effectively as a fate-like compel.
3. Fail. I think accepting a hard move is worth a die or two.

That keeps it 2-12 at all times, gives a little resource management, and lets the player decide what die rolls are important to them.

Some things I'm worried about:
1. Having a crapload of dice on the sheet, and needing to keep the "strength" dice in the "strength" box. I DONT want you to be ticking them off when you use them, I want them to be physical. But, keeping 6 (or 7 if we add disadvantage) dice pools would be awful. In another post, Rob suggested having one pool and invoking aspects rather than stats to get the extra dice.

That may work, if the table is good at using aspects. 

2. I've been thinking a lot about injuries and how crappy they make you feel. One use of a disadvantage die -- and much stronger than a 1 - is to apply it to all rolls moving forward. So, that broken leg? While in vanilla AW, that'd be a -1 hard, here it is, at the minimum, one disadvantage die to all Hard rolls. If we get rid of stats and just use aspects, then it could be a disadvantage dice to ALL ROLLS.... which actually fits my own experience of injury rather well.

So Keith, you asked. That's the idea. If you go with one dice pool, then the only number you need on the sheet is the number of dice in the pool that carries over from session to session. With multiple pools, I'm not sure how to record it without numbers.

But, we can at least reduce the math at the table. the best (or worst) two on 3d6 or 4d6 is probably easier arithmatic than 2d6+3 or 4. And it ensures you can always roll a 6-, no matter the number of dice.

Tuesday, September 23, 2014

She likes police procedurals, I like super heroes. Will we like Gotham? I hope to find out!

Sunday, September 21, 2014

MRAs be crazy; is there anything to be gained by discussing with them?

Friday, September 19, 2014

Why is Cry Baby not on Amazon Prime, but Grease is? COME ON INTERNET

Thursday, September 18, 2014

Doctor Who: The Silence in the Library, Grease, or Invader Zim?

Tuesday, September 9, 2014

Internet: In DW terms, I have a debility. It is a pretty minor one -- a dislocated knee that is fast on the mend.

Internet: In DW terms, I have a debility. It is a pretty minor one -- a dislocated knee that is fast on the mend.

And it certainly feels like a hell of a lot more than a simple -- 1 on 2d6. (anyone who doesn't know apocalypse world: 10+ for a full success, 7-9 for success at a cost, and on a 6-, something horrible happens.)

Gamers - I figure walking around is normally an always success. I can hit the grocery, the starbucks, the library or the bookstore without much fuss. Normally. Now, those things are denied. It is a struggle to get to the nearest of those, and the furthest away is now accessible only by mass transit.

So, is there a system that models physical injury in a more ... truthful ... fashion. Where being stabbed hurts for weeks if not months, and you need PT. Where pain causes anxiety and makes you easily tired.

Or ... am i going to have to hack this game from component bits around the internet?

Sunday, September 7, 2014

Yesterday, Rachael Storey Burke and I hosted (at her place) a DC Larp Day.

Yesterday, Rachael Storey Burke and I hosted (at her place) a DC Larp Day. The key to the night was the Sarcophagus, wherein you play individuals in a bomb shelter as bombs slowly fall.

Warm up exercises include: Close your eyes and imagine what happens to your loved ones if you die. What're they doing tomorrow, in a week, a month? A year? Five years?

Its a cheery game.

For those in the know, I was the Soldier.

We set up relationships - I wound up as a patriarch, with three grown sons in the vault. Their mom had gotten sick and died years ago, and now I lived in a furnished one bedroom while finishing out my career in the Navy. The sons were played by Jonathan Davis , Misha Polonsky ,  +sam zeitlin, who is in a first but I cannot plus..

We had two strangers in the vault - a loner girl (played by Melissa S Cohen ), and a stockbroker (played by Sean Leventhal ).

During the game, I tried to keep everyone's spirits up - this is the great country on earth, it'll be fine - with the normal military party line. There were these fantastic small moments where I connected with my sons. Told one to step up and be quartermaster, asked another one to support him. Told the drifter loser son that he's always been his own man.

Then ... the reveal. After that was exceptionally poignant, and there were tears. 

Five out of five for emotional heartwrench.

Friday, September 5, 2014

You know what's exhausting? Crutches.

You know what's exhausting? Crutches.

You know what's worse? Pushups.

Tuesday, September 2, 2014

Internet: I have failed you.

Internet: I have failed you.

I was supposed to do 29 pushups. I did zero, adn am not going to do any for the next few weeks, at least.

Why?

I dislocated my knee. This is the third time in 10 years. This time was the best way it could possibly have gone:
-- Dianne is amazing. She called 911 immediately when she saw it.
-- Within 2 minutes, it was back in the socket, thanks to falling correctly and the EMTs the second time, who told me how to get it back into socket.
-- EMTs showed up within 5 minutes. They were firemen, and amazing.
-- Arlington's ER has an Express lane - ! We were out in 2 hours.

The pain is perfectly manageable, but I'll be off my feet for a few days. As I am between contracts at the moment, this is about the best time for it to happen - though I do need to cancel a client meeting tomorrow. I probably won't get that contract.

Anyway, if you have to dislocate your knee:
1. Do it within shouting distance of your wife.
2. Do it in a rich area. Holy crap.

So, no more pushups.