Tuesday, August 16, 2016

I had some ideas for where I want o take Dragon World last night.

I had some ideas for where I want o take Dragon World last night.

Posting here'll force me to make these more coherent.

for starters: all the PCs are reasonably good at doing murderhobo type stuff -- they can fight a dragon, travel on a dangerous journey, etc. That's not what the game is about, but you absolutely need to go on those dangerous journeys to support your life.

Its about gear, bonds, and credit. Or: money, love, and community.

Three stats: Gear, Bonds, and Credit.

Gear has both a list of gear, and a rating. You can define the gear either when you need it, or when you acquire it. There will be a starting list for each playbook. You can use Gear or Keep or Coin or whatever it winds up being called for three basic moves: Manipulate the Needy, Read a Sitch, and Fly At Someone (basic murderhobo move).

Bonds with people, so has a list of people like normal Hx. There is a starting list. You use bonds to Bargain As An Equal, Read A Person, or Seize by Force.

Credit is with particular communities. Much like Hx, but with a community -- you have credit within the People's Republic, or Hart's Landing. You can Make an Offer They Can't Refuse, Open to Blight, or Incite Violence.

Each of the three stats has a bargaining move, an information move, and a violence move.

At some point, you have to Pay The Rent. Before, I'd had this as just a Keep move -- that it takes coin and nothing but coin to live. Not anymore. Now, you can spend one of each of Coin, Bond and Credit. For each you spend, you can choose one more from a list of either 3 or 4. These give safety, comfort, and lux.

That's where I am now. This is a really huge departure from where I was a month ago. I'm open to thinky bits from others.

2 comments:

  1. So adventuring depletes gear (and maybe bonds) but gives you credit.

    Interacting with people gives you bonds but costs credit. Credit that you can't spend on new gear.

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  2. Depends on the adventure, Tim Franzke . Adventuring can be net positive on all three, depending on what you are doing.

    If you're paid by the Mayor to go rescue the blacksmith's daughter from the dragon, and loot the horde in the doing?

    Well, you're going to spend a lot of gear to get it done. Maybe deplete bonds with each other, because Dragon. But, you're going to gain a lot of gear as well. And you'll have bonds with the Blacksmith, and his daughter, and the Mayor. And Credit with the Mayor's Town.

    And, pressing down, there's also the need to survive, which costs gear, bonds, and credit. When you get back from an adventure, you've got to Pay The Rent.

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