Thursday, June 7, 2018

The following has decimal currency, so it's 10 copper to 1 silver, 10 silver to a gold, 10 gold to a platinum.

The following has decimal currency, so it's 10 copper to 1 silver, 10 silver to a gold, 10 gold to a platinum.

You gain these in The Dungeon. There's a list of crap you can buy for the dungeon -- armor and weapons and whatever -- and this lets you convert it into other things in town.

What am I missing from this list?


Platinum:
-- The services of an NPC cleric who can mend bone
-- Food, lodging, and entertainment among the aristocracy for a day or so.
-- Introduction to just about anyone

Gold:
-- The services of an NPC cleric who can heal cuts
-- Food, lodging, and entertainment among the merchant class for a day or so.
-- Introduction to anyone of middle class stature.

Silver:
-- The services of an NPC cleric who can heal bruises
-- food, lodgng, and entertainment among the working class for a day or so
-- Introduction to anyone of working class

Copper:
-- Enough bad gin to not notice pains from a bruise.
-- a room in a flop house, and enough to eat and drink to not starve for a day or so.
-- Introduction to anyone impoverished

6 comments:

  1. Is healing instant or over time? I could see these prices for magical healing but then cheaper pricing for crappy, slow, and risky healing.

    ReplyDelete
  2. Restocking consumables?
    1cp a torch
    1sp a lantern
    1gp a torchbearer
    1pp a a scroll of darkvision

    1cp an apple or yesterday's pie
    1sp a day's trail rations
    1gp a scout
    1pp a cook, with supplies and a donkey

    Repairing Armour
    1cp darn d6 holes in your jumper and socks
    1sp patch your Leathers
    1gp fix your Mail
    1pp someone else's Squire for a day (note that the Squire doesn't get this coin himself)

    ReplyDelete
  3. Purchasing services from a friendly sage or wizard. For 1 cp, you get a crazy witch that lives in the swamp that might curse you. For 1 silver, you can pay an apprentice to cast some cantrips for you. For 1 gold, you can get a middling enchanter to cast a moderate level spell. For a platinum, you can get an archmage to do something pretty big.

    Hirelings. 1 cp gets you a swineherd with a sharpened stick. 1 silver gets you an inexperienced warrior. 1 silver gets you a decently skilled fighter. 1 gold gets you a grizzled old veteran. 1 platinum gets you the finest mercenary this side of the Sea of Sorrows.

    ReplyDelete
  4. These are great!

    They fill in some holes I was having trouble with.

    ReplyDelete
  5. When you enter the Dungeon looking for loot, roll + Sneak. On a 12+, make a Treasure roll and increase by a success tier. On a 10+, make a treasure roll. On a 7-9, make a treasure roll but first face a guardian. On a 6-, you must face a guardian. On 3 or less, you face a guardian but must choose 1 less when you do.

    There's also a move to Face a Guardian, Suffer Wounds, Heal Someone, and Find Treasure.

    I've set it up so each of the four base classes is tied to one of these, except for Suffer Wounds which is tied to Armor.

    ReplyDelete
  6. I've started looking at it this way:
    Copper- equivalent buying power to $1.
    Silver- $10, Gold- $100, Platinum- wasteful and profligate amounts of money.

    ReplyDelete