Oxygen not included.
This game hits some sweet spots for me. It's essentially Sim City in Space.
I'm discovering new & fascinating ways to help out my meeples. For instance:
-- ROOMS. Once I started putting things into rooms, my meeples got happy and more able to do their jobs.
-- AIR LOCKS. This has made exploring much easier, as what I find won't affect my meeples. I want to put some O2 producers just outside the airlock, so there's less crossover. Or wait, maybe I should have two airlocks? Oh jeez. That's obvious: two airlocks makes an airlock.
-- MESH TILES. I was producing so much O2, and it wasn't going up to my plants. Change out tile with mesh tile, and suddenly the plants have oxygen.
-- There's stuff in them exploration regions. I found a computer that can affect my duplicant tags. Neat!
Friday, August 3, 2018
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I love the feeling of exploration and discovery in the game.
ReplyDeleteAyup! That's something sim city never really had.
ReplyDeleteIt's way easier to generate enough oxygen if you limit the area that you need to be breathable. Also airflow/mesh tiles are aces. You're less likely to run out of resources, too.
ReplyDeleteYour plants need oxygen? Are these green plants with roots and leaves or, like, a synonym for "factory"?
ReplyDeleteOddly, Kimberley Lam , the primary "plant" I am using is fine with an oven rich environment.
ReplyDeleteIt doesn't necessarily make sense.
Lol! Ok.
ReplyDeleteI suppose it is called meal worm, so maybe it is a worm?
ReplyDeleteThat makes more sense. Well, maybe not sense, but it's not utterly backwards. :P
ReplyDeleteI almost bought this based on your last comment about it. I think I will get it next!
ReplyDeleteWilliam Nichols zoom in on the mature plant. Many close-up views are amusing.
ReplyDelete