Friday, August 3, 2018

Oxygen not included.

Oxygen not included.

This game hits some sweet spots for me. It's essentially Sim City in Space.

I'm discovering new & fascinating ways to help out my meeples. For instance:
-- ROOMS. Once I started putting things into rooms, my meeples got happy and more able to do their jobs.

-- AIR LOCKS. This has made exploring much easier, as what I find won't affect my meeples. I want to put some O2 producers just outside the airlock, so there's less crossover. Or wait, maybe I should have two airlocks? Oh jeez. That's obvious: two airlocks makes an airlock.

-- MESH TILES. I was producing so much O2, and it wasn't going up to my plants. Change out tile with mesh tile, and suddenly the plants have oxygen.

-- There's stuff in them exploration regions. I found a computer that can affect my duplicant tags. Neat!

10 comments:

  1. I love the feeling of exploration and discovery in the game.

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  2. Ayup! That's something sim city never really had.

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  3. It's way easier to generate enough oxygen if you limit the area that you need to be breathable. Also airflow/mesh tiles are aces. You're less likely to run out of resources, too.

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  4. Your plants need oxygen? Are these green plants with roots and leaves or, like, a synonym for "factory"?

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  5. Oddly, Kimberley Lam , the primary "plant" I am using is fine with an oven rich environment.

    It doesn't necessarily make sense.

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  6. I suppose it is called meal worm, so maybe it is a worm?

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  7. That makes more sense. Well, maybe not sense, but it's not utterly backwards. :P

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  8. I almost bought this based on your last comment about it. I think I will get it next!

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  9. William Nichols zoom in on the mature plant. Many close-up views are amusing.

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