Monday, March 12, 2018

Would you want to play this?

Would you want to play this?

You are on the graveyard shift of the Mckendrick-class cargo vessel, serial number CLY-3401C. You are employees of the corp, living in crew berthing. It's long hours, cramped conditions, and no goddamn privacy at all. But hey, at least the pay is for shit.

There's around forty crew, but you only know a handful. The dozen passenger are snooty and demanding. The officers are better left alone -- if you get on their radar, your workload will double and you'll lose sleep.

The people making the real money are the ones leading jobs off ship. And the officers. And the owners. Not you. Will you change that?

14 comments:

  1. I have played played a similar game.

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  2. Played as one shot. Played as LARP? Played as short form campaign? Played as long form campaign?

    My answer would be highly dependent.

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  3. Me, too, Mickey Schulz. Is it too much like life?

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  4. I enjoyed it, it was a short campaign. I think it will find a warmer reception among those who want to explore the human condition, over those who want to kill shit and take its stuff.

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  5. Yes

    Don't normally LARP, but this pitch interests me more than most LARP pitches, so probably.

    Yes I'd play, but probably wouldn't run it as a campaign.

    No.

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  6. I think I would prefer it if I knew in advance that there's some sort of twist whereby the actual in game "enemy" is something other than Capitalism. A secret sea monster, or we're actually in hell, or it turns out no one is allowed above deck because we're actually sailing in space (a la Doctor Who's Enlightenment). Or maybe it's just trying to figure out how to not die of scurvy or whatever (which, btw, I already knew was before your question, and that millions of white Europeans died of it before they figured out what caused it; they just overloaded crews to Asia by orders of magnitude figuring that most of the time a few of them would survive the sail back).

    If the enemy's just plain old Capitalism, then...it feels like too big of an enemy to fight; too depressingly non-escapist.

    So, like, I don't have to know beforehand what the actual twist is. Just that it's something more immediately tractable.

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  7. Sounds like it would work well with dramasystem.

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  8. Hm. I need to revise so this is obviously a spaceship.

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  9. I did not want to assume, and since you (I think) had recently asked about scurvy...

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  10. Yeah, I dunno... it kind of feels like "Real life, the game". I can't say that is very interesting to me.

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  11. I think I would need one extra hook. What's the inciting incident for this story? As is I'm not sure what I'd be doing in this game, like on a day to day basis.

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  12. I think that was someone else, Isaac Kuo.

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  13. Julian Hyde Hmm. You're right. Maybe you're all assigned to a job offship, and the team lead is taken ill. So one of you (chose at random) has to lead it.

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