Saturday, March 24, 2018

Night Witches, in space and capitalism is nazis.

Night Witches, in space and capitalism is nazis. And every damn thing is a mark. There aren't even stats, just marks you take that affect when you get bonuses. More on that later.

The moves make you take marks. The marks are in different categories, for the different type of crap the game is about. There's more categories of these marks, but here's the ones you need to understand some basic moves so far.

Completely under development. This is crazy conceptual, and I'm thinking about it.


Moves
When you do something under fire, roll 2d6. Add anything that applies. On a 10+, you do it. On a 7-9: mixed success: you do it but also take a basic mark. On a 6-, you take a basic mark.

When you execute a risky order, roll 2d6. On a 10+, you do it and take a growth mark. On a 7-9, mixed success: you do it but also take a basic mark. On a 6-, you take a basic mark.

When you try your hand at the free market, roll 2d6. On a 10+, success! Take a Wealth mark, if you can. On a 7-9, mixed success: take a wealth mark, and also take a basic mark. On a 6-: catastrophe -- you are noticed by an officer.

Basic Marks
Put yourself in harm's way for profit for yourself
Put yourself in harm's way for profit for the officers
Get Promoted x 3
Gain an Ally onboard
Gain an ally offship
Get Noticed By An Officer
Mistreat a friend. Gain 2 credits. Afterward, you can take Wealth marks.

Growth Marks
Prepare a new meal perfectly
Change the water scrubbers or air filters
Lead the charge against pirates
Stop a drunk onboard
Take a bridge watch. All on your own.
Patch someone up, imprecisely. It will leave a scar.
Complete a sale for profit

Wealth Marks
Gain 1 credit, in a cred chip
Gain 3 credits worth of food
Gain 5 credits worth of oxygen
Gain 10 credits worth of artwork
Gain 20 credits, in a tracked shipnet account

Things you can buy for a credit:
-- Food and lodging offship for a time, if your tastes aren't too grand.
-- Convert a wealth mark into a cred chip
-- A night's drinking at a public house

For five credits:
-- Private food and lodging offship for a time
-- A safe space to store credits
-- A night's drinking and entertainment at an upscale entertainment

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