Friday, November 17, 2017

Your crew is returning from the dungeon. You are exhausted, injured, and your soul feels dirty.

Your crew is returning from the dungeon. You are exhausted, injured, and your soul feels dirty.

Each of you has picked up a purse of silver and a backpack of silver, and a handful of gold.

The only inn in the village is the only commercial location to eat, drink, or take a bath.

Who are you, and what do you do?

29 comments:

  1. I'm Xibbet of Alysand, a mage of the Silent School. Currently, I'm tired, dirty, blood spattered, and a bit singed, so I'll play up the scruffy and possibly dangerously cracked mage. I see first to my mount, tending her myself if there's no stable lad, or handing the lad a silver with the understanding that I will be checking on my mount before going to bed. I let a little balefire play around my eyes with this pronouncement. I take the garrett room, or the highest one available, commenting that the spirit that haunts my backpack tends to moan if it can't see the sky, and is particularly grumpy right now from our recent adventure, so I'll take care of the room myself rather than put the chamber maid in danger. Is the bath out back or in the room?

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  2. The inn has two floors. On the main floor is the great room, with a fireplace, tables, and a space where most people will sleep next to the fire. The second floor has three rooms, usually each rented out to large groups or families.

    The stablier takes your silver with a gleaming look in her eyes; you get the impression she's never seen such wealth, let alone held onto it.

    The innkeeper is more tacturn, and suggests a it'll be a handful of silver for a single room, or a single for a room's boarding with others.

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  3. I am Sorrit. I have too many siblings so I decided that adventuring until I can afford my own farm is a better option than sharing the family patch.

    I've been into enough holes in the ground to know that the mages are the first target, and the torchbearers second. Whatever comes after second is whoever looks like they might be dangerous. So I stick to the shadows. Always.

    I'm the last into the bar. I just do what everyone else is doing so that I don't attract attention. When the baths are hot I'll sneak through and clean off the dungeon slime. I'll try and find a corner in a dorm to curl up in for the night, save the cash for my farm.

    Oh, and I want to try and figure out what those glowing green gems I found do...

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  4. Awesome, Brian Ashford

    For a handful of silver, the barkeep propriester will make sure you get lodging with everyone else on the floor, reasonable food, and a turn in the communual bath. Alternatively, you can spend a single silver for ... poorer accomodations ... with the animals.

    You notice this is the going rate for those fresh from an adventure, and there's a seeming lower rate -- in coppers! -- for those who simply live in the town and need to crash for whatever sundry reason.

    As for the glowing green gems. Well, order your top two stats from this list and I'll tell you what to roll: Hard, Sharp, Cool, Hot, Weird.

    What're your top two, in order?

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  5. In that order? Cool.

    Then you've got Sharp +2 and Weird + 0. You're good at figuring out people and what's happening (Sharp), and have the ability to open your brain to the world's fuckery.

    Speaking of, as you look at the glowing green coins? Yeah, totally roll 2d6 + 0 and tell me the result. On a 10+, you'll get good detail and can totally ask a question, which I'll answer honestly. On a 7-9, you can ask and my answers will be honest, but forboding as shiiit. On a 6 or less? Yeah, prepare for the worst.

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  6. 8! Cool. Also, you can nab any google hangouts on a PC and do: /roll 2d6 + K, for any K.

    Cool, so, you try to figure out the green glowing gems. Because text makes the back and forth hard, let's say you hold them up to your eye looking for where the light is coming from, can'tquite figure it out, then smell them. Cool? Or, do you got something more better of how you investigate?

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  7. I'm interested in if they are warm, if they've been cut, maybe they used to be part of something? Do they smell? Are they heavy? If I drag them over my knife in my Inventory do they combine to form a Poisoned Dagger?

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  8. Hahaha.

    They aren't warm, quite the opposite. They are old, leeching the wamth out of your hand and not returning it. They smell, but you aren't sure of what. At once, it seems like they smell of parsnips growing in your grandmothers garden, and like the BO from your older siblings when they hit puberty. Not that this is the same smell, but that it somehow smells like both.

    What do you do?

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  9. Gross. I'll probably try to sell them tomorrow.

    Ok, now that I've snuck a bath I'm going to leave through a window, dirty myself up to the level of "peasant at the end of a hard day's work" come back in the front door, mention to the barman how hard I've been working in the field/mine/financial district all day and pay the local's rate for a pint of whatever the local's drink and a bench to crash on.

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  10. Awesome. Yeah man, you can do that. There ain't no financial district, but sure is a field.

    Weird thing is, this is a small village. And you aren't from around these parts. People may be all worried. Do you wanna maybe, i dunno, read the situation that's gone all tense around you? (if so, roll 2d6 + 2)

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  11. Plus 2 is an eight!

    On a 7–9, ask 1:
    ● where's my best escape route / way in / way past?
    ● which enemy is most vulnerable to me?
    ● which enemy is the biggest threat?
    ● what should I be on the lookout for?
    ● what's my enemy's true position?
    ● who's in control here?

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  12. Yeah. You look around as the workers look a bit muffed, and you see there's a stabilier girl coming in from the back. There must be a backdoor, and you think it leads to the horses where your comrade stashed his horse.

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  13. (I was very tempted to go for one of the information options at the end of the list, but Sorrel prioritises self-preservation over all)

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  14. (do you know you are now playing apocalypse world in a pbp format?)

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  15. Ok, well I'm just going to keep my head down, and be ready to bolt out the back of trouble comes my way.

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  16. No worries. Some folks look at you strangely, but they aren't going to make a, you know, problem unless you do.

    Barkeep gives you a drink, you get some communual gruel and a space on the bed for a cheap silver. Well done.

    You wake up the next day. The glowing green gems are somehow stuck to your skin, feeling like scales.

    What do you do?

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  17. (I'm hanging the washing too. Multitasking FTW)

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  18. (I'd better not let Mrs Ashford know I'm roleplaying on our wedding anniversary though!)

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  19. (Talk to you later. Treat the missus right.)

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  20. Oh, crap, awake. Gems, stuck, crap.

    I check if I now smell of parsnips and teenage BO... Then I go off somewhere private to see how well stick these things are.

    Since they won't be coming off easily (when is anything ever easy) I'll go wake Xibbet up and ask him about them.

    (and with that I have to head to bed. Cheers William Nichols​!)

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  21. Wow, this got away from me. I'll pony up the handful of silver for a private room. Weird and Cool, in that order.

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  22. Sometimes it happens, sorry!

    You sleep and eat well. You take some time alone, so erase one exhaustion. You can get some bandages, so you can erase that harm, too.

    If you want, you can tell the bartenderer what you said, too. He'll listen, and you can erase 1 Witness if you tell me what you saw in the dungeon, Andrew Ragland

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  23. Once I had my physical necessities seen to, and an ominous rumor started to help keep thieves out of my stuff, I ignored the bartender and the populace, kept to myself, and retreated to my room at the earliest convenience.

    We found a shrine to a deity none of us had encountered before. The writing didn't lend itself to mystic interpretation, gave me quite a headache in fact. The altar and the bas relief image above it were carved into a niche in the corridor wall, like those shrines you see in salt mines where the miners remove salt until there's an altar and a saint. The figure didn't seem humanoid, kind of crustacean maybe but it was old and worn and hard to tell, and our light sources didn't work quite right close to it. The only notable feature was an offering bowl, part of the altar, not a separate piece, with a handful of glowing tokens in it. Knowing better than to muck about with priestly magic of an unknown deity, I advised the party to stay out of those. Fool thief must have grabbed a couple when I wasn't looking.

    So, let's have a look at him, since he's calling for me. Step into my room, let me close the door, put up some basic safety precautions, and then examine the green bits mystically. Are they bonded to his soul, or anything similarly problematic?

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  24. I am Jack vanEichen. I watch my compatriots bee-line for the tavern, and toss them a weary wave. Hitching my pack and sword onto my shoulder, I turn toward the road up the hill, to the town's little clap-board chapel. Once past the door, I quietly drop a silver into the donation box, and light a small splinter at the fire, carefully nursing the little flame until I can transfer it to one of the few votive candles set before the shrine to the Lady.

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  25. Tony Lower-Basch Also, mark off a silver.No problem.

    You light the flame, and transfer to the shrine. You can remove 1 Witness as you find peace with The Lady.

    Tell me, order the top two of these for you: Hard, Sharp, Cool, Hard, Weird?

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