Monday, November 13, 2017

To make a new character:

To make a new character:
-- Choose a stat from Sharp / Cool / Hot / Weird. This is at 2.
-- Put your Hard to 1. Everybody who goes into a dungeon is tough.
-- Choose a name. Choose a peasant name.
-- Choose one person from the group who you know best. You may, once per dungeon delve, negate something bad from happening to them.

You level when all your stats have been used in a delve. When you level up, choose one and mark it off:
[ ] Stat at +1
[ ] Stat at 0
[ ] Stat at minus 1
[ ] Describe why you know someone else well. Now you can negative a badness for them, too.

When you've done all these things, you get a playbook. More on those later, but, recommended:
If you start with Sharp 2, become a thief
If you start with Cool 2, become a battlebabe. (Fighters are stupid, battlebabes are great.)
If you start with Hot 2, become a Bard
If you start with Weird 2, become a wizard.

What Money Gets You
Village
smallest piece still accepted:
-- cheap communal room and board. You don't starve.
-- a chat with the barkeep about what you've seen. Lose 1 Witness.
-- A night alone, with or without strong drink. Lose 1 Exhaustion.
-- Bandages, applied inexpertly. Lose 1 Harm.

Next Largest:
-- Everything on the smallest list
-- Rusted sword. Use up to give 1 more attempt in a dungeon
-- Leather jerkin. Use up to ignore 1 harm
-- Cheap, wooden holy symbol. Use up to ignore 1 Witness
-- Skin of water. Use up (by drinking) to ignore 1 exhaustion

If you've got something larger, you can get multiple of these for it. Maybe all of them.

Town
smallest piece still accepted:
-- Inexpensive room and board, with few others. You don't starve.
-- A chat with a priest about what you've seen. Lose 2 Witness
-- A night alone with your thoughts, whiskey, or companionship. Lose 2 Exhaustion
-- one-hour of easy labor, such as waiting in a line
-- Bandages and ointments, applied with care. Lost 2 Harm

Next Largest:
-- Everything on the smallest list
-- A week's room and board, for yourself or another
-- one-hour of semi-skilled labor not requiring dangers or intimacy
-- Steel sword. Use up to give 1 more attempt in a dungeon, at +1
-- Scale plate armor. Use up to ignore 1 harm.
-- Crafted holy symbol. Use up to ignore 1 Witness
-- Canteen of water. Use up to ignore 1 Exhaustion

Even larger:
-- Everything on the previous list
-- A bank, who will keep it for you until next time.
-- A manger, who will ensure you have the necessaries when you return.
-- A rented room that will remain empty while you are in the dungeon
-- one-hour of service requiring dangers or intimacy, such as sex work
-- A donkey
-- A poor feast for all and sundry
-- Clothing fit for a travelling merchant
-- A secret message, sent quickly to anyone in The Town
-- Many other things.

If you've got something larger, you can get multiple of these for it. Maybe all of them.

15 comments:

  1. What would you like to see, Aaron Griffin?

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  2. Is there a reason not to stockpile, say, cheap wooden holy symbols, or water skins? Their replacements don’t seem more efficacious.

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  3. I dunno, it was a good read. Keep going!

    When does the "largest piece" change? What do the playbooks look like? I want to know more!

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  4. Aaron Griffin A value of coin is the lowest accepted if everything worth less has been checked off.

    Values of coins are checked off when they are used. First marked, then scratched out. A scratched out value may always get you a day or so of poor lodging, but only just.

    The prices adjust, as does the size of the Village/Town/City, while you are in the dungeon.

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  5. Since when are clerics Hot?

    I know, since The Thorn Birds.

    But since when are dungeon clerics Hot?

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  6. You're right. Now it's a bard. Cleric's not a class.

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  7. Hmm... I may not even need the "smallest still accepted".

    In a village, it's a silver handful / purse / backback.
    In a Town, it's gold handful / purse / backback.
    In a city, it's platinum handful / purse / backback.

    That's an easier way to do the inflation that I want so much, but it feels a lot less granular and organic.

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  8. I've gotta rewrite this. I've figured out much easier math.

    Villages run on silver and will accept copper. Once you've used a purse or so of silver, you're gonna get taxed. At a backpack, you've caused inflation and everything will be more expensive. Once you've spent a trunk or so of silver, the Village becomes a Town.

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  9. Hm - an hour of unskilled work shut be cheaper.

    Right now, it's worth "Everything on the previous list", which is:
    "-- Everything on the smallest list
    -- A week's room and board, for yourself or another
    -- Steel sword. Use up to give 1 more attempt in a dungeon, at +1
    -- Scale plate armor. Use up to ignore 1 harm.
    -- Crafted holy symbol. Use up to ignore 1 Witness
    -- Canteen of water. Use up to ignore 1 Exhaustion"

    I'd vouch for not doing dungeoneering but work for an hour or two for some weeks before travelling to the dungeon...

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  10. Probably. That used to be sex work, which I wanted expensive. But, I suppose sex work requires touch and risk that most services do not.

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  11. Besides, that's the price to you, the rich fuckers coming back from The Dungeon. Nobody else has this much liquid wealth.

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  12. William Nichols So the person you hired can buy even more for it? :-)

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  13. Essentially, yes. These are the prices for those who are flush with cash.

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