To make a new character:
-- Choose a stat from Sharp / Cool / Hot / Weird. This is at 2.
-- Put your Hard to 1. Everybody who goes into a dungeon is tough.
-- Choose a name. Choose a peasant name.
-- Choose one person from the group who you know best. You may, once per dungeon delve, negate something bad from happening to them.
You level when all your stats have been used in a delve. When you level up, choose one and mark it off:
[ ] Stat at +1
[ ] Stat at 0
[ ] Stat at minus 1
[ ] Describe why you know someone else well. Now you can negative a badness for them, too.
When you've done all these things, you get a playbook. More on those later, but, recommended:
If you start with Sharp 2, become a thief
If you start with Cool 2, become a battlebabe. (Fighters are stupid, battlebabes are great.)
If you start with Hot 2, become a Bard
If you start with Weird 2, become a wizard.
What Money Gets YouVillage
smallest piece still accepted:
-- cheap communal room and board. You don't starve.
-- a chat with the barkeep about what you've seen. Lose 1 Witness.
-- A night alone, with or without strong drink. Lose 1 Exhaustion.
-- Bandages, applied inexpertly. Lose 1 Harm.
Next Largest:
-- Everything on the smallest list
-- Rusted sword. Use up to give 1 more attempt in a dungeon
-- Leather jerkin. Use up to ignore 1 harm
-- Cheap, wooden holy symbol. Use up to ignore 1 Witness
-- Skin of water. Use up (by drinking) to ignore 1 exhaustion
If you've got something larger, you can get multiple of these for it. Maybe all of them.
Town
smallest piece still accepted:
-- Inexpensive room and board, with few others. You don't starve.
-- A chat with a priest about what you've seen. Lose 2 Witness
-- A night alone with your thoughts, whiskey, or companionship. Lose 2 Exhaustion
-- one-hour of easy labor, such as waiting in a line
-- Bandages and ointments, applied with care. Lost 2 Harm
Next Largest:
-- Everything on the smallest list
-- A week's room and board, for yourself or another
-- one-hour of semi-skilled labor not requiring dangers or intimacy
-- Steel sword. Use up to give 1 more attempt in a dungeon, at +1
-- Scale plate armor. Use up to ignore 1 harm.
-- Crafted holy symbol. Use up to ignore 1 Witness
-- Canteen of water. Use up to ignore 1 Exhaustion
Even larger:
-- Everything on the previous list
-- A bank, who will keep it for you until next time.
-- A manger, who will ensure you have the necessaries when you return.
-- A rented room that will remain empty while you are in the dungeon
-- one-hour of service requiring dangers or intimacy, such as sex work
-- A donkey
-- A poor feast for all and sundry
-- Clothing fit for a travelling merchant
-- A secret message, sent quickly to anyone in The Town
-- Many other things.
If you've got something larger, you can get multiple of these for it. Maybe all of them.