Predictably, my space pirates and pbta traveller experiments are colliding in a hopefully delightful way.
As much as I adore the random character creation of traveller, I want a play experience that is more directed than that. That is, I want the conversation to be more narrow in focus.
Desire: a tramp freighter with a dozen or so crew. Ultimately, I want the crew to decide who is the Captain. I'll use hard moves and crap for the crew's loyalties to shift, both to other PCs and to NPCs.
I'm developing what I'd suggested a few days ago, where I'll start by asking who is the Captain by proclamation of the crew. Then I'll ask why: controlling violence, keeping folks fed, legitimacy, or dealing with emotional needs. That'll map to playbooks (and I'd love to see which ones you think that is).
Do a thing for security, and for living for chaos. These also map to specific playbooks.
Lastly, ask who is another person to crew adore. That person gets the same list of playbooks as the Cap, without the one the Cap choose, of course.
If more than 4 PCs, then a group of other possibilities, namely Driver, Skinner, Angel, Savvyhead.
I'll need to do a bit of modification to each playbook. In particular, I want the same NPCs to be listed for the Cap and the XO -- these are both describing the crew, and it automatically builds a PC-NPC-PC triangle, though hopefully one that doesn't cause terror.
And make the descriptive tags on the playbooks sound like they belong on a tramp freighter. Maybe even have a thing about terms of service and ending rank. Maybe. It'd be a serious nod to Traveller.
I'm considering having the stats map directly to stats for the ship, but I'm still wondering about that.
I think this could wind up with something more than mildly playable, but, as I am relearning in recent weeks, that depends so so heavily on the table.
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