1. Choose first term of service. 2. Roll first stat. 3. Pick bonus associated with that term type 3. Say something about how your high/average/low stat affected that term and led to the bonus you choose, the two needn't correspond (you can have a good term despite your low stat but you have to say how). 4. Decide if you want to do a second term of that type to reroll that stat, second roll final. No new bonus but say what happened to change your stat. 5. Repeat for each stat, in order.
For example, you pick military term, roll for your strong stat, and get a low number. You pick the ally bonus and say how you got trapped under debris and a squad mate saved you by lifting it off. You sign up for a second term, reroll, and get an average result. Say how the two of you bonded in the weight room.
I wouldn't roll standard 2d6 for it. I like the method where you have maybe 3 tables, roll three dice, and assign them. What I like about this, is it forces the player to read e.g. entries 2, 6, and 7 on each table, which gives them setting info they wouldn't read otherwise.
Marshall Miller Predictably, that is really interesting. That's much more intense than what I've got now, especially if the matching up with people are other PCs. Then something like Hx is built in from the very beginning.
Heh, I'm projecting "term of service" and "lifepaths" into something you might not mean... I envisioned like three paths: Upbringing / Education / Occupation, say. And maybe in your idea, you'd roll 2d6+Foo to get your upbringing path...
I'd make these d10 or d12 tables, toss like "Military Career", "Orphan", and whatnot on them. It's similar to... Hmm I'm thinking Parsec and Beyond the Wall mostly.
You will get much more variety in characters with method 1.
ReplyDeleteDepends on your stay spread. Maybe roll random for a "strong" and "weak" stat, then evolve the rest as the lifepath progresses.
ReplyDeleteYeah, I think it is too far a departure from both the source material and what folks are used to to do (2).
ReplyDelete1. Choose first term of service.
ReplyDelete2. Roll first stat.
3. Pick bonus associated with that term type
3. Say something about how your high/average/low stat affected that term and led to the bonus you choose, the two needn't correspond (you can have a good term despite your low stat but you have to say how).
4. Decide if you want to do a second term of that type to reroll that stat, second roll final. No new bonus but say what happened to change your stat.
5. Repeat for each stat, in order.
For example, you pick military term, roll for your strong stat, and get a low number. You pick the ally bonus and say how you got trapped under debris and a squad mate saved you by lifting it off. You sign up for a second term, reroll, and get an average result. Say how the two of you bonded in the weight room.
I wouldn't roll standard 2d6 for it. I like the method where you have maybe 3 tables, roll three dice, and assign them. What I like about this, is it forces the player to read e.g. entries 2, 6, and 7 on each table, which gives them setting info they wouldn't read otherwise.
ReplyDeleteTell me about this table, Aaron Griffin
ReplyDeleteMarshall Miller Predictably, that is really interesting. That's much more intense than what I've got now, especially if the matching up with people are other PCs. Then something like Hx is built in from the very beginning.
ReplyDeleteHeh, I'm projecting "term of service" and "lifepaths" into something you might not mean... I envisioned like three paths: Upbringing / Education / Occupation, say. And maybe in your idea, you'd roll 2d6+Foo to get your upbringing path...
ReplyDeleteI'd make these d10 or d12 tables, toss like "Military Career", "Orphan", and whatnot on them. It's similar to... Hmm I'm thinking Parsec and Beyond the Wall mostly.