Sunday, May 14, 2017

Two very related issues buzzing around my brain.

Two very related issues buzzing around my brain.

First, what if I have dunning-kruger with regards to gaming? That is, what if I believe both "I have developed some useful skills for RPGs", and believe "I have written some games that hit issues I want explored at the table", but in actually I am unaware of what skills are needing at an RPG table, and my game is more ham handed than I want?

Which leads to the second thought: What should I bring to Nerdly?

14 comments:

  1. You'll never know the answers to the first questions if you don't get other people playing your games. Choose either poverty or pirates and take it.

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  2. Yup. Bring it. Go dark. Give me bleed! 😎 But seriously, it should be a good group for playtesting it, just as long as you define what you want out if it.

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  3. it's not your sole responsibility to make the game good :D

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  4. We may not know where we are, but the only way out is through. :)

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  5. You're making a science fiction game that takes place on spaceships. This environment is quite forgiving of ham-handedness.

    On one end you have 2001 : A Space Odyssey, and on the other end you have Flash Gordon. Either one is acceptable.

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  6. If your game is blinkered regarding the skills needed to play it, then 1 - you are right that it possesses a serious flaw and 2- it is exactly like nearly every other role-playing game ever published.

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  7. Patty Kirsch You are probably right! I can bring playbooks, the original Fiasco book, and my two pbta hacks. And the only dice I need are my chessex dice.

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  8. If you bring Fiasco i will hand you a brand new unpublished playset I wrote to try out.

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  9. Welp, then I am for sure bringing Fiasco.

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  10. (I would rather play your weird games, though)

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  11. Playbooks don't take much space. I'll do as Patty Kirsch suggested and bring all four.

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  12. Not a single vote for AW. That feels weird.

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  13. Bring your own game and see how it works.

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