Two very related issues buzzing around my brain.
First, what if I have dunning-kruger with regards to gaming? That is, what if I believe both "I have developed some useful skills for RPGs", and believe "I have written some games that hit issues I want explored at the table", but in actually I am unaware of what skills are needing at an RPG table, and my game is more ham handed than I want?
Which leads to the second thought: What should I bring to Nerdly?
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You'll never know the answers to the first questions if you don't get other people playing your games. Choose either poverty or pirates and take it.
ReplyDeleteYup. Bring it. Go dark. Give me bleed! 😎 But seriously, it should be a good group for playtesting it, just as long as you define what you want out if it.
ReplyDeleteit's not your sole responsibility to make the game good :D
ReplyDeleteWe may not know where we are, but the only way out is through. :)
ReplyDeleteYou're making a science fiction game that takes place on spaceships. This environment is quite forgiving of ham-handedness.
ReplyDeleteOn one end you have 2001 : A Space Odyssey, and on the other end you have Flash Gordon. Either one is acceptable.
Bring all the things!
ReplyDeleteIf your game is blinkered regarding the skills needed to play it, then 1 - you are right that it possesses a serious flaw and 2- it is exactly like nearly every other role-playing game ever published.
ReplyDeletePatty Kirsch You are probably right! I can bring playbooks, the original Fiasco book, and my two pbta hacks. And the only dice I need are my chessex dice.
ReplyDeleteIf you bring Fiasco i will hand you a brand new unpublished playset I wrote to try out.
ReplyDeleteWelp, then I am for sure bringing Fiasco.
ReplyDelete(I would rather play your weird games, though)
ReplyDeletePlaybooks don't take much space. I'll do as Patty Kirsch suggested and bring all four.
ReplyDeleteNot a single vote for AW. That feels weird.
ReplyDeleteBring your own game and see how it works.
ReplyDelete