In the Caliphate of Azithan, known to its neighbors as the Necromancer Kingdom ...
Here's a post about city design. This is a weird post, very much in the weeds on how the Caliphate structures its cities. I figure the audience for this is five people, at absolute most.
There are three main types of cities:
(0) The Capital, which is a combination of all three of the below.
(1) Organic cities. Whether in areas where the Faith is new, or cities older than the Faith, these cities are a combination of buildings built by Lifeless and designed by priests, and those that predate.
(2) Leisure cities, focused on the people rather than those people having jobs. The safe distribution of flour and turning it into bread is the main industry in these cities. The bakers guild loves the leisure cities.
(3) Working cities, centered around production. Different priest-architects have designed different version of these. The most successful make the building labor sufficiently repetitive as to require mostly Lifeless, and empower the people in these cities to work.
The above nomenclature ignores the Lifeless Enclaves that farm and mine, which also serve as garrisons.
All the cities have the multi-use tenements built for the Faithful. Remember, anyone who goes to church receives sufficient Flour to make ends meet -- 50 cups of flour, if my memory checks out. Go twice, get 80. Go three times, get 100. That is, there is diminishing returns from returning. As these are built, so are support locations, such as temples, bathhouses, and schools.
Of course, the Faithful build their own houses and businesses, but only in the working cities is this viewed as a matter for the Church to plan.
The working cities also have parks, commercial areas, suburbs (individual houses), and industry as well as the tenements, temples, bathhouses, and schools.
In one conceptualization, a working city is thought of as a mile and a half diameter half-circle around a river. The city is broken up into a grid, with 1000 feet (300m) by 1000 (300m) feet sections. These are divided into 25 squares, each 200 ft (60m) by 200 ft (60m). Outside of the grid is a network of homes, both for the wealthly and simply those who do not wish to live inside the apartments.
[ I played way too much SimCity. ]
Of these 25 squares:
1. The middle is a Temple.
2. The surrounding 8 are parks.
3. The outer 16 contain the industry, tenements, bathhouses, commerce, schools arranged such that when you put a square next to another square, nothing touches a like building.
That is, the outer edge of each square is the "city", with the inner being parks and temple. Because Temples are important in the Caliphate of Azithan! This is an approximation, as roads simply disappear at this resolution. A lot of the life of the city occurs within those inner 9 squares.
Here's the layout of a tenement in a working city:
Because I think in terms of feet, the following are primarily in feet and contain translations to meters:
Tenements: approx 160 feet by 160 feet (50 meters by 50 meters). That's 25,600 square feet (2,500 m^2).
In all cases, stairs are on the outside.
Basement: Accessible from the priest's apartment, and holds the Lifeless. Most of the actual work of the church is done at the temple, if there is one nearby. In the designed cities, there always is.
Ground Floor: This is divided evenly into 8 locations, each accessible from outside: 6 retail, 1 magistrate office, and one apartment / workshop for a priest. The priest's apartment contains the entrance to the basement, which has the Lifeless and doubles as a machine room. Each is approx 2,500 square feet (~250 m^2). The retail usually includes a couple places to eat, a leasing office /cop shop, and other useful shops. What else goes here?
Floor 1: Apartments fit for families, with running water! Eight of these, each approx 2,000 square feet (~300 m^2). Balconies on the roofs of the floor below. Population: ~40.
Floor 2: Apartments fit for singles, couples, and small families, making a reasonable wage in local industry. Each apartment has rudimentary plumbing. Sixteen of these, each approx 800 square feet (~80 m^2). Balconies on the roofs of the floor below. Population: ~30.
[ As an aside, my apartment isn't 800 square feet. Of course, it is also made out of steel, drywall, and glass. Not concrete.]
Floor 3: Dorm style! Small rooms, and a lot of them. Each ~100 sq feet (10 m^2), and 50 of them. Not all of these have light, and are accessible by hallways lit only by the outside. There's a waste and waste water disposal shaft for the floor. icky! Communal balconies. Population: ~30, but up to ~50 without too much difficulty.
Floor 5: Barracks style! Additional housing for the Faithful as needed. Visiting monks, additional lifeless. Those Faithful who don't work and wander from City to City! Whatever!
Thoughts / Ideas / Questions/ Comments welcome!
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Not much to say, except that your grid plan reminded me of the Dominion Land Survey: en.wikipedia.org - Dominion Land Survey - Wikipedia
ReplyDelete.
ReplyDeleteOhhh, land surveys. There's a whole other post sometime about that!
ReplyDeleteWhat do Faithful do with their days outside of worship? Or perhaps: what industry is not performed by lifeless? Who owns the lifeless?
ReplyDeleteMy first thought is that this sounds very organised and quite nice.
ReplyDeleteActually no, my first thought was wondering if I was one of the five...
The corner apartments don't have any windows looking out on their commune's grass, which might be quite important when so much of their life takes place there. Maybe remove the corner apartments from each 5x5 city block? This would leave a larger space for each junction and space for preparing caravans, troops, city wide festivals etc.
The apartments seem quite big, the Caliphate could get away with building much smaller homes for the devout it they wanted to.
8 retail units per building sounds like a lot. Can 8 businesses per 100 people be successful?
Josh Roby Good questions.
ReplyDeleteTo the first: Whatever they want. With (very) basic needs met simply by attending services, the Faithful are able to choose what to do. Industry in the Caliphate does not have the arduous necessity found in the US; instead, only those who choose to work actually do so.
The other -- and those who work when not currently working -- fill their time with music, art, dance, and love. With games and philosophy.
The industries performed by lifeless are fairly minimal, but essential: the majority of farming, mining, carrying, cleaning, and garrisoning. The lifeless are owned by the Church, which is owned by the Faithful; in practice, by the Priests. The priests form the government, and to have a position of authority within that government need votes from the Faithful.
Other industries include smelting, cooking, blacksmithing, sea captaining. You name it!
Priests: gender? celibate? families?
ReplyDelete(Was half-hoping for undead hairdressers.)
ReplyDeleteJosh Roby The Caliphate does not discriminate based on gender or sex. The Priests are neither to have families, or not to have families. That, it is generally believed, is within the authority of the priest and their congregation.
ReplyDeleteNow, if you mean inheritance... that is a pretty problem. Priestly positions are not inherited, but as you take on a Priestly position with the acceptance of the Flock, they could well become so.
In answer to my own comment about the many retail units. I guess that the proprietors don't exactly need their business to thrive to make a living, as they are already provided with whatever they need by the church.
ReplyDeleteSo many of the stores would be there to provide creative spaces for art and performance (when an outdoor space isn't appropriate), and also to provide the various tools and instruments of these pass-times.
Brian Ashford You assuredly are!
ReplyDeleteYou're right that there is nothing to see from a lot of the apartments. Huh. I gotta think about that. If I get rid of the corners, then you get a large empty space in a place that already has a lot of parks.
Its interesting! I gotta think about it.
William Nichols Sound like baptist ministers. ;)
ReplyDeleteI'm curious what distinguishes the wealthy from the poor. What means of production do the wealthy own which the poor do not?
Josh Roby This Thanksgiving my mother and I discussed doctrinal differences in the 1963 Baptist Faith and Message and the 2000 Baptist F&M. So ... this may be a pretty big influence in my understanding of the world. Like the roads of my home town.
ReplyDeleteWealthy and poor: Land. The Faith may own the Lifeless, but that doesn't mean they own the land that is farmed.
Also: a baker in the baker's guild may own a bakery. A rich baker owns a dozen bakeries.
ReplyDeleteAlso, that's a tenement in a working city. The ones in leisure cities are a bit more ... cramped.
ReplyDelete