Solar Wind & Sail post --
I've got a super rough draft, and plan to run this game on Thursday.
As of now, the playbooks are super duper light; I need to add names and looks, for sure. But, I like the idea of the system from each playbook being simple; a move or two, and a room in the ship. Right now, that's advancing a basic move and a room that gives a move no one else can have.
Notice, stats weren't in there. I'm hopeful I can just have stats be something the ship has, and what's great about the crew is their ability to use it.
A big deal is the ship, even more so with it having the only stats. A bunch of other things, but for sure also stats. The other stuff is things like shuttles, gangs, and spacesuits. These things are important!
The ship's officers, which must be PCs, are the Captain / Quartermaster / Boatswain. Captain is in charge during battle, QM while undersail and not during combat, and Boatswain takes care of repairing the ship and hiring more crew between missions.
The ship starts off pretty shitty! If it takes a single hit, it is disabled. If the crew takes a single point of damage, it is disabled! If you take cargo damage, you've nothing to sell! Your Supplies, Guns, Trade, and Void are all very low! It is very hard to make a dollar at first, but if you can manage to get an upgrade then life becomes a lot easier.
Or does it?
Thoughts about space pirates? Does this pbta game sound like anything? Am I too dumb to think about games?
Sunday, December 11, 2016
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Can I run a game without combat, like a whole campaign about trying to turn a clunker of a ship into a money making machine?
ReplyDeleteJosh Mannon You could run it that way, i think. Change the Captain around a bit, so that its about trade routes instead of mayhem.
ReplyDeleteThat being said, as I want it to be for pirates, the Captain role is there to be master of combat.
Gotcha! I didn't realize it had a pirate theme from the post. I've been noodling a solar clipper game for almost a decade so this looked like a shortcut to that.
ReplyDeleteJosh Mannon Hey, good point -- this post was kinda vague on that front.
ReplyDeleteI imagine you considered using Traveller?
I have but I'd like something more focused on personal interactions and ideas than on detailed accounting, that should be there too just not as important.
ReplyDeleteJosh Mannon So ... traveller but apocalypse world?
ReplyDeleteProbably something pbta but as far a drift as BitD with traveller elements.
ReplyDeleteHave you seen this?
ReplyDeletehttp://www.iworg.com/files/Traveller_World_AlphaV1.03.pdf
(if the link still works)