Tuesday, May 31, 2016

ok, let's see if I can write this.

ok, let's see if I can write this.

I grew up with Dungeons & Dragons. 2e is high school, college was 3e, and I played a 1-30 level campaign of 4e. With sessions of up to 12 hours. I've played wizards and fighters and clerics and paladins. I've been astonished at the amount of skills thieves get, and greedily pulled up a dozen d6s to do backstab damage.

After the 4e game, I took a break for a couple of years. Then, got into a session of Fiasco that opened my eyes to games that don't suffer from the 30 minutes of fun crammed into 4 hours problem. From there, Dungeon World.

I've played lots of other things, but this is about elf games.

At Dreamation 2016, I played in The Watch, by Anna Kreider and Andrew Medeiros . It was absolutely fucking glorious; this is an important game about women fighting "the darkness". Beautiful and important and good.

And it let me realize that there's another piece I want that Dungeon World doesn't offer in elf games. I want the piece exhibited by Dragon magazine and The Watch that wasn't in Dungeon magazine; people, places, personalities. I want emotional conflict.

I don't think the game I want exists, so I'm writing it. And I'm stealing from The Watch to do so. In particular, I'm stealing Stress and the single-roll-per-player combats and consequences for fighting.

If this sounds like a game you might be interested in, let me know. I'm putting together playbooks, and am soliciting feedback.

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