Wednesday, May 2, 2018

Tonight on Stranger Gravity, Jay Treat's Star Trek: The Next Generation: The Larp...

Tonight on Stranger Gravity, Jay Treat's Star Trek: The Next Generation: The Larp...

On the continuing adventures of the Dauntless....

I'm playing the XO. Because the Captain is feeling low energy, the Cap goes to a Captain's summit, and leaves me as Acting Captain with a pretty straightforward mission: Courier an encrypted schematic that contains all the weaknesses on my species, to a research who is looking into my species. And don't read it.

Also: The rest of the command crew have been ordered to give me a test. This is vengeance from the Cap for a previous transgression. He laughs in my face when I ask if we'll be even.

I'm playing a symbiote. And I'm pregnant with a symbiote baby. It's complicated, and is a result of a mirror mirror episode.

ANYWAY.

Our shipboard holographic preacher is programmed to love everyone on crew. Like a mother figure. And our engineer thinks This Is Bad. Because this is a sentient who is programmed to love everyone.

So, the engineer asks the hologram if he can be removed from the crew list.

This comes to a head, with our android pilot (now acting XO) and Preacher deciding it'd be a good idea to put in more emotions into the hologram.

Acting Cap (that's me) talks to aforementioned preacher hologram and decides to run an experiment instead, and promptly fires the Chief Engineer.

We get to see what happens to the Preacher when this occurs: her love of the Chief Engineer fades (and fast).

The Chief is reinstated pretty quickly, as is the Preacher's love.

What was proven? The XO thinks one thing is proven, everyone else thinks the only thing proven is the XO is unethical.

And that's just one of the Big Command Decisions the XO screwed up last night!

2 comments:

  1. I wanted to mention, thanks for the little thing you did when you spoke out loud one of our basic core rules of good play "you are more important than the game". In that moment, when we were already in the last few minutes of game, and almost to a point where I got to have a conversation with you (in game) and one of the other players was too tired to really continue. My first gut reaction was 'come on! we can push through this and finish up, just a few more minutes!' And by saying out loud that she was more important than the game, you reminded me. So instead of being fine with it, but a little whiny about it the next day, I was able to totally embrace the idea of a friend needing to wrap up, which made my whole evening and next day better.
    Thanks.

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  2. I'm glad, Davey Cruz! It reminded me, too -- and let me manage my own emotions, too.

    Sometimes, repeating the mantras that we all believe is the best thing we can do to facilitate good, safe play!

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