There's a little phone game I've been playing on and off for a while called seedship.
The pitch is: you are an ai tasked with finding humanity a new home. Your performance is based on the quality of work, sure, but the outcomes you care most about are:
Tech, culture, Friendly alien contact.
The game has a strong moral streak, and these three variables are somewhat independent: while a post singularity civilization will find it difficult to have relations with Stone age aliens, you can achieve cosmic enlightenment no matter your tech level.
There's an RPG in here somewhere, and I kinda hope Aaron Griffin wrote it already.
Instead of an ai, societies onboard struggling to improve and be the dominant force on landing.
Did you, Aaron?
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That's what the Legacy setting is supposed to be.
ReplyDeleteGood. When can I read it?
ReplyDeleteHmm James Iles ?
ReplyDeleteI've played a couple dozen games of seedship now. It is a lot of fun, and I also appreciated the separation of enlightenment and technology. I feel like there could also be a game about the meetings between these lonely seedships floating around the galaxy.
ReplyDeleteGeneration Ship should be going out to backers via DTRPG today - should be on sale to the public next week.
ReplyDeleteAsk and the internet delivers
ReplyDeleteI also play Seedship. I find it oddly hopeful.
ReplyDeleteA century ship thing would be fun. Like that AW game we played at the Strategist however many months ago.
ReplyDeleteGive Sid Meier's Alpha Centauri a look.
ReplyDeleteYou say that as if it isn't why I nearly failed tenth grade, David Hertz
ReplyDeleteSame.
ReplyDelete