Monday, September 17, 2018

Oxygen Not Included

Oxygen Not Included

This post includes some minor spoilers.

Cycle: 102

Duplicants: 12
Deaths: 0
Stress: Under control. No collapse expected.
Morale: Relatively high. No collapse expected.

Disease: Under control. There's slime lung throughout the base, and five duplicants spent a few cycles very sick. We have quite the large infirmary, with five beds. No collapse expected.

Water: Original reservoirs used up, now using a cool vent and something like 20t of water is stored. It's hot, and I need to rewire so the water goes through a cold zone before being used. The hot water is causing a food collapse.

Food: Now, less than 10,000 calories due to crop failure due to hot water. Historically, > 100,000 calories. Food has largely been berry's, and gristle berries. I'd like to move this to omlettes as the staple food, but this has proven difficult thus far. Right now, we have a collapse of calories that is the new number one priority to solve.

Oxygen: Contained from cycle 1 to living spaces. No collapse expected.

Critters: Shine bugs domesticated, upgraded to Royal bugs. These provide something like +50 decor in a 7 block radius. They eat phosphorite to remain royal bugs, which is straightforward. We eat a lot of their eggs, and this is generally not enough eggs to feed everyone omlettes. No collapse expected.

Space: FOUND. Exploring, but not yet built anything. Considering a second base way up there, with solar power cells and crap. No collapse expected.

Automation: Minor. A smart battery that can turn off coal plants. No collapse expected.

Power: Two coal plants, one hydrogen plant. Five batteries (I think), three small transformers. 10+ tons of coal present, and essentially infinite hydrogen. No collapse expected.

Coolant: Wheezleworts. Originally, these were in the sandwiched room between the barracks and great hall, now in a hydrogen based cold room. The idea was to use this to cool water and oxygen. It isn't working yet, so I'm considering doing a brute force approach of piping water into the cold zone. Possible collapse: Hot water.

Programming required: Essentially none. There's a lot of inefficiencies, and they don't seem to matter. No collapse expected.

So, that's where I am at 102 cycles: The primary issue is heat, and it's due to not yet finding a good way to cool down large quantities of water.

2 comments:

  1. Man, I feel this. Playing Oxygen Not Included has firmed up a connection in my brain. If a psychiatrist was asking me to do word-association, I would respond to 'heat' with 'death' ... instantly.

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  2. For me, the great thing is it has me thinking about closed systems. And about colony collapse, and most especially about how not handling excess heat can kill a population.

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