In the Necromancer Kingdom ...
I want to put these together, have a more or less coherent history. Talk about the rise, the shift to rule by priest, the democratization of priesthood, the experiments in self-governing societies, etc.
These represent a lot of "lonely fun"; I've enjoyed writing most of them, and the very positive side effects have been other people enjoying them. I compared this to writing up a D&D world, except without the complaints when players go off the rails. :-)
Anyway; I think if this were introduced in a campaign I'd want it to be a far-off place that has sent two missionaries. This is really a front which will greatly affect the campaign world if the players do nothing about it; the missionaries will attract people for prayers, raise Lifeless, clean the streets, and generally start creating a positive state.
Eventually, the next group appears. Then another. Then another. This isn't colonization per say, and the total force of from afar missionaries is probably merely in the dozens for a city in the thousands.
Some of these can raise Lifeless. Others are real good masons or farmers or cooks. Some know how to build clean water systems. A few are real good in a fight. They all pray, and the Lifeless hoards grow.
That's an apocalyptic level event for a society that runs on nobility and strength through personal arms. Everything changes if this is left to run.
I think that's a lot of what I want to write about.
Tuesday, September 11, 2018
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That does sound like a great way to make a game of it.
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