Oxygen Not Included: Planning.
Last time, I survived to cycle 110. I could probably have stretched that and maybe recovered, but I'm calling it good. That's a lot more cycle than ever before.
Lessons learned:
-- Critters are great! Continue to have a ranch that supplies the dining hall and bedroom with nice decor.
-- Water from a cool steam vent is hot and will destroy everything unless properly chilled. Do this through a cold zone. Do not allow in water that is not cold.
-- Or oxygen. Hot O2 is bad.
-- A "box" of oxygen works well. Consider a "blue zone" of fantastic oxygen, and a purple zone of just OK oxygen. Like, don't stress out if the purple zone doesn't have good air, so long as there's generally some good air.
-- Turn mealwood into pickled mealwood, and don't let anyone eat any. Once they say they can't get food, you know you have an emergency.
-- Heat. Kills. Every fucking time
-- The Slime Lung is manageable. But, do try to keep it out, as that is easiest.
-- Space is vast. And I'm not sure what good is up there.
-- What lies beneath?
So, goals for next time:
-- Critters that supply eggs that we will EAT. Make those omlettes GO.
-- Go DOWN instead of UP. Figure out this oil business.
-- Get a cool steam vent operational. I will get one to water my plants.
-- Go to the far LEFT. What is over there?
So, that's what I want: omlettes, down, a cool steam vent that doesn't kill the colony, and get to the left. The opposite of what I normally do: down and to the left, with critters and infinite water.
Wednesday, September 19, 2018
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It sounds like you learned a ton on this play-through. I'd consider that a win.
ReplyDeleteOh yes! This run was excellent.
ReplyDeleteI love that cool steam is still steam... it's cool compared to very hot steam.
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