Saturday, December 9, 2017

When you enter the Dungeon from The Village, roll + Stat.

When you enter the Dungeon from The Village, roll + Stat.

On a 10+, choose up to 3. On a 7-9, choose up to 2. On a 6-, you choose 1 and the MC chooses 1. You won't like it:
-- You find a loose silver piece.
-- Your journey is hard on you, but you gain a handful of silver. Mark one Stress.
-- You witness a scene of victimization, and a purse of silver after running off the shtheads and helping the victims. Mark one Witness.
-- You defeat a gang of dungeon creatures (orcs?), and a full backpack of silver. Mark one Harm.
-- You defeat a monster boss, their minions, and free those they imprisoned. You find a trunk of silver. Mark Harm, Witness, and Stress.

When you return from The Village, you can spend that silver! You can also spend smaller amounts, but at somewhat of a loss. There's not enough silver in the economy, and trying to move it around may seize up the economy.

Between delves, when you have silver in the Village, roll + amount spent (1 for piece, 2 for handful, 3 for purse, etc). On a 10+, choose 3. On a 7-9, choose 2. On a 6-, choose 1 and expect the worst:
-- You get communal food and lodging with others for a week.
-- You get fancy lodging in quiet for a night or two. Erase one Stress.
-- You get time to discuss your problems with a listener. Erase one Witness.
-- You get inexpert medical attention, mostly bandages and sutures. Erase one harm.

As your elves continue, the MC may add the following options:
-- You may taxes honestly, and do not attracted unwanted attention from the authorities.
-- You have caused inflation, and must always choose this option first.
-- You help the Village grow into a town.

Other Moves and stats:
Keep Your Cool: Roll +Cool. On a 10+, you do it. On a 7-9, you hestitate or flinch; the MC will offer you a hard bargain or ugly choice.

Bargain Wealth: Roll +Shrewd. On a 10+, you convert a level of wealth to 3 times as many at the lower level. On a 7-9, just two. On a 6-, you get robbed, taxed, or harmed. The MC will tell you more.

I'm not sure what other moves I want. I do, for sure, want this to be about a boomtown and the harms that come from, essentially, mining next to a tiny village. I also expect other dungeon moves to humanize what you are finding, as they mount defenses against this group of crazy-powerful people raiding their homes.

5 comments:

  1. Can you step through an example of why one would choose to use the Bargain Wealth move? It seems like it fits into a strategic use of different types of wealth, the rules for which are (maybe) not fully recorded yet.

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  2. Sure, Tony Lower-Basch.

    Say you've got a backpack of silver. You could spend the backpack of silver and roll +4 ... or you could convert it to (unless you fail) several purses of silver, which let you roll at +3. So you go from a single roll at +4 to multiple purchasing rolls at +3.

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  3. It's like the second move, that begins "Between delves, when you have silver in the Village, roll + amount spent "

    There may be others. I'm looking for a way of having money with different denominations without actually trcking too many numbers. Having 5, 10, or 50 barter and then items to buy is too granular, so I'm experimenting with options.

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  4. Okay ... worth noting that (particularly if you add in the inflation and tax options) it may be statistically better to take one roll with an extra +1 than three rolls.

    I'd have to work the numbers, but that might work out better in many circumstances. Is that intended?

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