Back and Spent Again
Ran the 2nd session of the "living campaign" last night. It worked out well. I gave them the same problems that were on the table last time. I didn't add any, because I'm generous like that.
Some issues and how to maybe resolve them:
-- Setup is taking too long. At current, players decide on classification and bonds with friends and communities both of theirs and of other players, during character creation. If I limit this to your own friend and you build up your knowledge of the others as game play continues, it may work out better.
-- not a single choice of theirs was originally on the privilege chart, and I cheated to make it happen. There are currently too many options, so it is too easy for no one at the table to hit any of the options. I want someone at the table to (almost) always hit at least one of the privilege conditions. I think I can make the options simpler on the MC facing, collapsing a bunch of the PC options. So, for example, we've decided the society they find themselves in is pro "half" creatures: halforc, halfelf, halfling. Its that sort of place, and I can probably do something similar with gender and history -- though I do worry.
-- Hierarchies. Give players narrative authority, and immediately they start talking about rigid structures, "the lord", "the nobles". They don't need my help to be oppressive!
Good things!
-- Had the first hard fail on the Adventure move! They decided to raid the house of the slum lord who was moving in, to steal all the valuables and generally make a mess. Because PCs are idiots. The dice came up double ones, and the player was gleeful. It was only through the Mage's magic that they were able to teleport home.
-- Nobody understands how fire works. Like holy crap.
Friday, March 10, 2017
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