Friday, September 30, 2016

Novel: The Widow's House

Novel: The Widow's House
Author: Daniel Abraham
Rating: 3 of 5
Genre: Economic Fantasy

Short synopsis: Cithrin invents currency backed by sovereign debt.

There's also some stuff involving war, priests, and dragon. But come this is the shit I was here for: In book four she finally did what I was hoping she'd do in book two: give all that useless gold to a King and, in return, get slips of paper that the king totally promises are worth the gold.

And he'll keep that promise too, so long as no one ever asks for it. And in return, our protagonist has the exclusive right to print as much paper money off the debt as she wants.

Everything else is details.

Markets and Mages -- playtest one.

Markets and Mages -- playtest one.

What worked:
-- Jay Treat's no-dice click stuff off a list moves, which I'm using for violence. The way this works now, violence is never a thing you roll to do -- you spend for it.

-- Jim White's Maslow's Purse. The Thief was a literal cutpurse, and got the Purse. It was empty. Later, she needed a way to signal parley and it had a white flag. It'll have other things as she needs them. If she'd needed to Pay The Rent, she would have found coin. If she'd asked the Witch to take a look, she could have told The Thief more about it.

-- My players. My GMing. The X-card. Many of the moves.

What needs refinement:
-- The economy. Oh crap is the economy borked. I think this is fixable by letting the Adventure move generate more income. Assets, Bonds, and Credits can all be generated using the same move. Then you've got a lot of ways to spend stuff, but you'll also have quite a bit coming in from going on wild and crazy adventures.

-- The Wizard's intimacy move is probably too harsh. At current, if you share a moment of intimacy with the Wizard you lose all bonds with the Wizard. Maybe I'll make it just one. Or something different entirely.

Typos and crap, of course.

September 30: 206.1, down 0.5 pounds from yesterday. Back on track, for October 29.

September 30: 206.1, down 0.5 pounds from yesterday. Back on track, for October 29.

I'm net positive for this week so far. I'd love to get this done in the next couple of weeks. Then I can give the earmarked money to HRC.

Thursday, September 29, 2016

#INDIEGAMEaDAY2016

#INDIEGAMEaDAY2016

Day 29: What indie game tech do you most keenly miss when you play something more mainstream? And then do you denounce the game in person or do you save it for a social media rant?

Seize By Force.

This might be the most important move. Its not "I hit him with a sword", its "I seize his ability to fight by force".

I have maybe actually ranted about this in person.

Magic Items!

Magic Items!

I continue to write Markets & Mages: Or, how adventurers pay the rent.

Its about what happens after the adventure; how you manage the financial, social, and community obligations that come from adventuring.

This game doesn't need magic items like a +1 sword or a holy avenger.

It may need magic items like this:
http://gamerblog.twwombat.com/2016/09/maslows-purse.html (Jim White).

I'd make some changes to this for it to work in this system.

What other magic items would you want to see?

September 29: 206.6, up 0.5 pounds from yesterday. OFF TRACK.

September 29: 206.6, up 0.5 pounds from yesterday. OFF TRACK.

Big dinner, lots of tea. I think it'll be fine. We'll see tomorrow.

Wednesday, September 28, 2016

From HuffPo:

From HuffPo:
Consider, for a moment, two people. One, as a young woman at the beginning of a promising legal career, went door to door searching for ways to guarantee an education to the countless disabled and disadvantaged children who had fallen through the cracks. The other, as a young millionaire, exacted revenge on his recently deceased brother’s family by cutting off the medical insurance desperately needed by his nephew’s newborn son, who at eighteen months of age was suffering from violent seizures brought on by a rare neurological disorder.