Wednesday, October 15, 2014

Even the headlines are absurd.

Even the headlines are absurd. Why isn't it "Terror threat in the heartland", or even "Cops refuse to protect students", rather than "feminist cancels speech" .

Oh right. I know why. Because women somehow do not receive the full protections of the US government.

Tuesday, October 14, 2014

I'm probably not going to finish anything for Golden Cobra.

I'm probably not going to finish anything for Golden Cobra. I think what I was writing was more working through some issues than building a game.

Monday, October 6, 2014

First gay marriage in Virginia, and they have flowers I brought for them.

First gay marriage in Virginia, and they have flowers I brought for them. I'm glad to've made strangers wedding pictures prettier.

I can walk again! I'm hobbled, but don't need crutches.

I can walk again! I'm hobbled, but don't need crutches.
Walking: 5/5, would recommend.

Wednesday, October 1, 2014

tl;dr of a post I just deleted - This is what life is like every day for people who are one privilege condition away...

tl;dr of a post I just deleted - This is what life is like every day for people who are one privilege condition away from me. Holy crap this is hard.

Monday, September 29, 2014

Per request of Keith Stetson , I was working with Rob Donoghue (which is to say, we both said stuff in a post) a few...

Per request of Keith Stetson , I was working with Rob Donoghue (which is to say, we both said stuff in a post) a few days (weeks?) ago on applying the advantage mechanic from 5e to AW.

My initial take is one I've seen around (possibly from Rob in the first place): Replace +1 ongoing/forward/whatever with an advantage die. This also gives a similar notion of a disadvantage die -- which you roll 3d6 and take the lower two.

That's the starting point. I've used this in DW, and it is really fun. An extra tangible die is more fun than another +1, at least it seems so in early playtest.

The next step:
1. Instead of assigning numbers to stats, assign bonus dice. In DW, maybe this is 6 dice. Maybe it is 10. That'll take playtesting. It should be relatively low, but in a game where you roll more it'll need to be higher.
2. All rolls are, by default, 2d6, no modifier.
3. To get a bonus for a particular roll and have a die in the stat, pickup one of your bonus dice.

At some point, you're going to want more advantage dice. How do you get them? A few ways --
1. Take a disadvantage dice to a roll
2. Accept a disadvantage dice from the GM or another player, effectively as a fate-like compel.
3. Fail. I think accepting a hard move is worth a die or two.

That keeps it 2-12 at all times, gives a little resource management, and lets the player decide what die rolls are important to them.

Some things I'm worried about:
1. Having a crapload of dice on the sheet, and needing to keep the "strength" dice in the "strength" box. I DONT want you to be ticking them off when you use them, I want them to be physical. But, keeping 6 (or 7 if we add disadvantage) dice pools would be awful. In another post, Rob suggested having one pool and invoking aspects rather than stats to get the extra dice.

That may work, if the table is good at using aspects. 

2. I've been thinking a lot about injuries and how crappy they make you feel. One use of a disadvantage die -- and much stronger than a 1 - is to apply it to all rolls moving forward. So, that broken leg? While in vanilla AW, that'd be a -1 hard, here it is, at the minimum, one disadvantage die to all Hard rolls. If we get rid of stats and just use aspects, then it could be a disadvantage dice to ALL ROLLS.... which actually fits my own experience of injury rather well.

So Keith, you asked. That's the idea. If you go with one dice pool, then the only number you need on the sheet is the number of dice in the pool that carries over from session to session. With multiple pools, I'm not sure how to record it without numbers.

But, we can at least reduce the math at the table. the best (or worst) two on 3d6 or 4d6 is probably easier arithmatic than 2d6+3 or 4. And it ensures you can always roll a 6-, no matter the number of dice.

Tuesday, September 23, 2014

She likes police procedurals, I like super heroes. Will we like Gotham? I hope to find out!