Monday, July 27, 2015

Fronts. What fantastic RPG technology.

Fronts. What fantastic RPG technology.

While eating pizza during lunch, I can sit and think about what problems will arise in my game if the players don't act. And what positive things may come back if they are awesome, too.

Wheels in motion. Wheels in fucking motion.

Will the PCs resolve the problems I can forsee, destroy existing power structure, save their friends, and generally be awesome?

Or, will the world become a darker and worse place due to their failure or lack of attention?

Time will tell. They stand between the dark and the light. They determine if the world changes for the better or the worse.

Its gorgeous.

5 comments:

  1. And then I rewrite them on the metro. No looking things up in a monster manual, just thinking. I'd forgotten this feeling; this is a part of GMing I cannot get when I play.

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  2. Has anyone cribbed together the Fronts structure and the 13th age icons for an instant "this world is full of spinning gears and plans in motion. Where do you stick your fingers?" construction?

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  3. Darn you. I'm in the middle of moving.

    That being said, I now have a sketch coming together in my head.

    You know, having to think about this while doing other things is kind of fitting from a usability standpoint.

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  4. "You know, having to think about this while doing other things is kind of fitting from a usability standpoint. "

    -- Yes! I feel like fronts tell us "Do you have a moments creativity? Then you can plan a game!"

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