Friday, May 29, 2015

So -- WRESTLING

So -- WRESTLING

our weekly game night (Thursday, at the Complete Strategist in Falls Church. Show up at six for sushi, or seven for game!) rotates games and GMs. We do pitch sessions. Our games are often heroic, with a lean towards the bizarre.

Last night, everyone played World Wide Wrestling; I ran it. Six players, one GM.

Due to a technical glitch on my end, I was armed with the free public materials; which were more than sufficient.

This game has things every AW hack should have:
1. A list of what I need to bring.
2. Fantastic GM facing materials (a list of hard versus soft moves! Principles! Explained Agenda!)
3. What To Do In The First Session Sheet.

So. Good.

A few other things -- none of us know anything about wrestling. Between the wrestling move sheet (pictures!), and thinking of it as a layer performance (play a performer playing a wrestler), we were able to get into it.

So, what happened in our game? Well, we were the International Ballistic Intercontinental Wrestling Championship -- economies came and went based on how well they wrestled.

Scripting what interview segments between matches threw me at first, but we got it thanks to the materials. I had scripted to ensure everyone was in a match -- two, actually.  I wanted three matches of 2x2, followed by a "losers" match with four, then a winner versus the champion. We almost got that, but with some big changes to the script.

The scripting out what happens in advance is delightful, and having it change based on players doing their job well is great. You plan, but know the plans get thrown out.

Highly recommended.

2 comments:

  1. As I said in my review on Geek Native, I think WWW is the best Apocalypse Engine game yet. It sounds like you guys had a great time!

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  2. Ed Gibbs It does what it does very well. There are several truly excellent hacks, with different (and often new!) technology. Ranking those is not something I ever plan to do -- each is good at what it does.

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